Return to site

Smooze 1 5 7 – Animate Your Mouse Clicker

broken image
Smooze 1 5 7 Animate Your Mouse Clicker Auto Clicker
Smooze 1 5 7 Animate Your Mouse Clicker Game iSpring Presenter is the professional Flash e-Learning Authoring software. With iSpring you can easily create Flash e-Learning courses from PowerPoint presentations. Generated Flash courses are ready to be published to any Learning Management System (LMS) conforming to SCORM or AICC standards. iSpring offers a free building block for BalckBoard that make course uploading process even faster.
iSpring Presenter steps up your PowerPoint into high-end tool for creating interactive Flash-based quizzes. Create quizzes of various question types and customize feedback settings, player appearance, number of attempts, testing time and other neat features to create a captivating quiz. With iSpring Presenter your can record and sync video and audio narrations.
Besides iSpring Presenter gives you a new publishing destination - iSpring Online, a new professional Learning Management System. It is perfectly intergrated with iSpring Presenter authoring tool and allows detailed reporting on students learning progress.
With iSpring Presenter embedded into MS PowerPoint toolbar you get accurate conversion of any presentation to Flash format regardless of its the complexity. iSpring Presenter accurately transfers PowerPoint animation effects, slide transitions, embedded Flash movies, audio, and video clips into solid Flash presentation or set of Flash slides. With iSpring Presenter you can easily manage web links, references, compression modes, size and scale of Flash presentation. Various output types give you a choice of your Flash presentation composition: .SWF, .EXE or .ZIP file. iSpring generates .HTML code to place a Flash movie directly to your website or blog. Your presentation can be wrapped in one of stylish fully customizable players to create solid viewing experience and provide handy navigation to your viewers.
Sketchpad: Free online drawing application for all ages. Create digital artwork to share online and export to popular image formats JPEG, PNG, SVG, and PDF. For assistance please contact Customer Service at 1.888.922.4119, 7 days a week, 5:00 am - 9:00 pm (PST). We cannot accept returns on final-sale items ending in.99, monogrammed items or items damaged through normal wear and tear. Made-to-Order furniture or rugs are not eligible for returns. Delivery fees are non-refundable.
In this section we extend the set of simple abstractions(command-line input and standard output) that we have beenusing as the interface between our Java programs and theoutside world to include standard input , standard drawing ,and standard audio .Standard input makes it convenient for us to write programs that process arbitrary amounts of input and to interact with our programs; standard draw makes it possible for us to work with graphics;and standard audio adds sound. Bird's-eye view. A Java program takes input values from the command line and prints a string of characters as output. By default, both command-linearguments and standard output are associated with an application that takescommands, which we refer to as the Smooze 1 5 7 Animate Your Mouse Clicker Auto Clicker terminal window . Smooze 1 5 7 Animate Your Mouse Clicker Game
Command-line arguments. All of our classes have a main() method that takes a String array args[] as argument. That array is the sequenceof command-line arguments that we type.If we intend for an argument to be a number, we must usea method such as Integer.parseInt() to convert it from String to the appropriate type.
Standard output. To print output values in our programs, we have been using System.out.println() .Java sends the results to an abstract stream ofcharacters known as standard output . By default, theoperating system connects standard output to theterminal window. All of the output in our programsso far has been appearing in the terminal window.
RandomSeq.java uses this model:It takes a command-line argument n and prints to standard outputa sequence of n random numbers between 0 and 1.
Rapidweaver 8 1 5 x 4 . To complete our programming model, we add the following libraries:
Standard input. Read numbers and strings from the user.
Standard drawing. Plot graphics.
Standard audio. Create sound. Standard output. Java's System.out.print() and System.out.println() methodsimplement the basic standard output abstraction that we need.Nevertheless, to treat standard input and standard output in auniform manner (and to provide a few technical improvements), we use similar methods that are defined in our StdOutlibrary: Java's print() and println() methods are the ones that you have been using.The printf() method gives us more control over the appearance of the output.
Formatted printing basics. In its simplest form, printf() takes two arguments.The first argument is called the format string .It contains a conversion specification that describes how the secondargument is to be converted to a string for output.Format strings begin with and end with a one-letter conversion code .The following table summarizes the most frequently used codes:
Format string. The format string can contain characters in addition to those for the conversion specification.The conversion specification is replaced by the argument value(converted to a string as specified) and all remaining characters are passed through to the output.
Multiple arguments. The printf() function can take more than two arguments.In this case, the format string will have an additional conversion specificationfor each additional argument. Here is more documentation onprintf format string syntax. Standard input. Our StdInlibrary takes data from a standard input stream that containsa sequence of values separated by whitespace.Each value is a string or a value from one of Java's primitive types. One of the key features of the standard input stream is that yourprogram consumes values when it reads them. Once your program has read a value, it cannot back up and read it again.The library is defined by the following API: We now consider several examples in detail.
Typing input. When you use the java command to invoke a Java programfrom the command line, you actually are doing three things: (1) issuing a command to start executing your program, (2)specifying the values of the command-line arguments, and (3) beginning to define the standard input stream. The string of characters that you typein the terminal window after the command line is the standardinput stream. For example, AddInts.javatakes a command-line argument n , then reads n numbersfrom standard input and adds them, and prints the result to standard output:
Input format. If you type abc or 12.2 or true when StdIn.readInt() is expecting an int ,then it will respond with an InputMismatchException . StdIn treats strings of consecutive whitespace characters as identicalto one space and allows you to delimit your numbers with such strings.
Interactive user input. TwentyQuestions.javais a simple example of a program that interacts with its user.The program generates a random integer and then gives clues to a user trying to guess the number.The fundamental difference between this program and others thatwe have written is that the user has the ability to change the control flow while the program is executing.
Processing an arbitrary-size input stream. Typically, input streams are finite: your program marches through the input stream, consuming values until the stream is empty. But there is no restriction of the size of the input stream.Average.java reads in a sequenceof real numbers from standard input and prints their average. Redirection and piping. For many applications, typing input data as a standard input stream from the terminal window is untenable because doing so limits our program's processing power by the amount ofdata that we can type. Similarly, we often want to save the information printed on the standard output stream for later use.We can use operating system mechanisms to address both issues.
Redirecting standard output to a file. By adding a simple directive to the command that invokes a program, we can redirect its standard output to a file, either for permanent storage or for input to some other program at a later time. For example, the commandspecifies that the standard output stream is not to be printed in theterminal window, but instead is to be written to a text file named data.txt .Each call to StdOut.print() or StdOut.println() appends text at the end of that file. In this example, the end resultis a file that contains 1,000 random values.
Redirecting standard output from a file. Similarly, we can redirect standard input so that StdIn reads data from a file instead of the terminalwindow. For example, the command reads a sequence of numbers from the file data.txt and computes their average value.Specifically, the symbol is a directive toimplement the standard input stream by reading from the file data.txt instead of by waiting for the user to type something into the terminal window. When the programcalls StdIn.readDouble() , the operating system reads the value from the file.This facility to redirect standard input from a file enables us to process huge amounts of data from anysource with our programs, limited only by the size of the filesthat we can store.
Connecting two programs. The most flexible way to implement the standard input and standard output abstractions is to specify that they are implemented by our own programs!This mechanism is called piping . For example, the following command specifies that the standard output for RandomSeq and the standard input stream for Average are the same stream.
Filters. For many common tasks, it is convenient to think of each program as a filter that converts a standard input stream to a standard output stream in some way,RangeFilter.javatakes two command-line argumentsand prints on standard output those numbers from standard inputthat fall within the specified range.
Your operating system also provides a number of filters.For example, the sort filter puts the lines on standard input in sorted order: Another useful filter is more , which reads data from standard input and displays it in your terminal window one screenful at a time. For example, if you type you will see as many numbers as fit in your terminal window, but more will wait for you to hit the space bar before displaying each succeeding screenful. Standard drawing. Now we introduce a simple abstraction for producing drawings as output.We imagine an abstract drawing device capable of drawing lines andpoints on a two-dimensional canvas. The device is capable ofresponding to the commands that our programs issue in the form ofcalls to static methods in StdDraw.The primary interface consists of two kinds of methods: drawing commands that cause the device to take an action (such as drawing a line or drawing a point) and control commands that set parameters such as the pen size or the coordinate scales.
Basic drawing commands. We first consider the drawing commands:These methods are nearly self-documenting: StdDraw.line(x0, y0, x1, y1) draws a straight line segment connecting the point( x 0 , y 0 ) with the point( x 1 , y 1 ). StdDraw.point(x, y) draws a spot centered on the point ( x , y ).The default coordinate scale is the unit square (all x - and y -coordinates between 0 and 1).The standard implementation displays the canvas in a window onyour computer's screen, with black lines and points on a white background.
Your first drawing. The HelloWorld for graphics programming with StdDraw is to draw a triangle with a point inside.Triangle.java accomplishes this with three calls to StdDraw.line() and one call to StdDraw.point() .
Control commands. The default canvas size is 512-by-512 pixelsand the default coordinate system is the unit square, butwe often want to draw plots at different scales.Also, we often want to draw line segments of differentthickness or points of different size from the standard.To accommodate these needs, StdDraw has the following methods:For example, the two-call sequence sets the drawing coordinates to be within a bounding box whose lower-left corner is at ( x 0 , y 0 )and whose upper-right corner is at( x 1 , y 1 ).
Filtering data to a standard drawing. PlotFilter.java reads a sequence of points defined by ( x , y ) coordinates from standard inputand draws a spot at each point.It adopts the convention that the first four numbers on standard input specify the bounding box, so thatit can scale the plot. java PlotFilter USA.txt
Plotting a function graph. FunctionGraph.javaplots the function y = sin(4 x ) + sin(20 x )in the interval (0, ).There are an infinite number of points in the interval, so we have to make do with evaluating the function at a finite number ofpoints within the interval. We sample the function by choosing a set of x -values, then computing y -values by evaluatingthe function at each x -value. Plotting the function by connecting successive points with lines produces what is knownas a piecewise linear approximation .
Outline and filled shapes. StdDraw also includes methods to draw circles, rectangles, and arbitrary polygons.Each shape defines an outline. When the method name is just the shape name, that outline is traced by the drawing pen.When the method name begins with filled ,the named shape is instead filled solid, not traced.The arguments for circle() define a circle of radiusr; the arguments for square() define a square of side length 2rcentered on the given point; and the arguments for polygon() define a sequence of points that we connect by lines, including one from the last point to the first point.
Text and color. To annotate or highlight various elements in your drawings, StdDraw includes methods fordrawing text, setting the font, and setting the theink in the pen.In this code,java.awt.Fontand java.awt.Colorare abstractions that are implemented with non-primitive typesthat you will learn about in Section 3.1.Until then, we leave the details to StdDraw .The default ink color is black; the default font is a 16-point plain Serif font.
Double buffering. StdDraw supports a powerful computer graphics feature known as double buffering . When double buffering is enabled by calling enableDoubleBuffering() ,all drawing takes place on the offscreen canvas .The offscreen canvas is not displayed; it exists only in computer memory. Only when you call show() does your drawing get copiedfrom the offscreen canvas to the onscreen canvas ,where it is displayed in the standard drawing window. You can think of double buffering as collecting all of the lines, points, shapes,and text that you tell it to draw, and then drawing them all simultaneously,upon request. One reason to use double buffering is for efficiency when performing a large number of drawing commands.
Computer animations. Our most important use of double buffering is to produce computer animations , where we create the illusion of motion by rapidly displaying static drawings. We can produce animations by repeating the following four steps:
Clear the offscreen canvas.
Draw objects on the offscreen
Copy the offscreen canvas to the onscreen canvas.
Wait for a short while.
In support of these steps, the StdDraw has several methods:
The 'Hello, World' program for animation is to produce a black ball that appears to move around on the canvas, bouncing off the boundary accordingto the laws of elastic collision. Suppose that the ball is at position ( x , y ) and we want to create the impressionof having it move to a new position, say ( x + 0.01, y + 0.02).We do so in four steps:
Clear the offscreen canvas to white.
Draw a black ball at the new position on the offscreen canvas.
Copy the offscreen canvas to the onscreen canvas.
Wait for a short while.
To create the illusion of movement,BouncingBall.javaiterates these steps for a whole sequence of positions of the ball.
Images. Our standard draw library supports drawing pictures as well as geometricshapes.The command StdDraw.picture(x, y, filename) plotsthe image in the given filename (either JPEG, GIF, or PNG format)on the canvas, centered on (x, y).BouncingBallDeluxe.javaillustrates an example where the bouncing ball is replaced byan image of a tennis ball.
User interaction. Our standard draw library also includes methods so that the usercan interact with the window using the mouse.
A first example. MouseFollower.javais the HelloWorld of mouse interaction. It drawsa blue ball, centered on the location of the mouse.When the user holds down the mouse button, the ball changescolor from blue to cyan.
A simple attractor. OneSimpleAttractor.javasimulates the motion of a blue ball that is attracted to the mouse.It also accounts for a drag force.
Many simple attractors. SimpleAttractors.javasimulates the motion of 20 blue balls that are attracted to the mouse.It also accounts for a drag force. When the user clicks, the balls disperse randomly.
Springs. Springs.javaimplements a spring system. Standard audio. StdAudiois a library that you can use to play and manipulate sound files.It allows you to play, manipulate and synthesize sound.We introduce somesome basic concepts behind one of the oldest and most important areas of computer science and scientific computing: digital signal processing .
Concert A. Concert A is a sine wave, scaled to oscillate at a frequency of 440 times per second. The function sin( t ) repeats itself once every 2units on the x -axis, so if we measure t in seconds and plot the functionsin(2 t 440) we geta curve that oscillates 440 times per second.The amplitude ( y -value) corresponds to the volume. We assumeit is scaled to be between 1 and +1.
Other notes. A simple mathematical formula characterizes the other notes on the chromatic scale.They are divided equally on a logarithmic (base 2) scale: there are twelve notes on the chromatic scale, and we get the i th note above a given note by multiplying its frequency by the ( i /12)th power of 2. When you double orhalve the frequency, you move up or down an octave on the scale.For example 880 hertz is one octave above concert A and 110 hertz is two octaves below concert A.
Sampling. For digital sound, we represent a curve by sampling it at regular intervals, in precisely the same manner as when we plot function graphs. We sample sufficiently often that we have an accurate representationof the curvea widely used sampling rate is 44,100 samples per second.It is that simple: we represent sound as an array of numbers(real numbers that are between 1 and +1).For example, the following code fragment plays concert A for 10 seconds.
Play that tune. PlayThatTune.javais an example that shows how easily we can create music with StdAudio . It takes notes from standard input, indexed on the chromatic scale from concert A, and plays them on standard audio. Exercises
Write a program MaxMin.javathat reads in integers (as many as the user enters)from standard input and prints out the maximum and minimum values.
Write a program Stats.javathat takes an integer command-line argument n ,reads n floating-point numbers fromstandard input, and prints their mean (average value) and sample standard deviation (square root of the sum of the squaresof their differences from the average, divided by n 1).
Write a program LongestRun.javathat reads in a sequence of integers and prints out both the integer that appears in a longest consecutive run and the length of the run. For example, if the input is 1 2 2 1 5 1 1 7 7 7 7 1 1 , then your program should print Longest run: 4 consecutive 7s .
Write a program WordCount.javathat reads in text from standard input and prints out the number of words in the text. For the purpose of this exercise, a word is a sequence of non-whitespace characters that is surrounded by whitespace.
Write a program Closest.javathat takes three floating-point command-line arguments(x, y, z), reads from standard input a sequence of point coordinates((x_i, y_i, z_i)), and prints thecoordinates of the point closest to ((x, y, z)).Recall that the square of the distance between((x, y, z)) and ((x_i, y_i, z_i)) is ((x - x_i)2 + (y - y_i)2 + (z - z_i)2).For efficiency, do not use Math.sqrt() or Math.pow() .
Given the positions and masses of a sequence of objects, write a programto compute their center-of-mass or centroid. The centroid isthe average position of the n objects, weighted by mass.If the positions and masses are given by( x i , y i , m i ),then the centroid ( x , y , m ) is given by:
Write a program Centroid.java that reads in a sequence ofpositions and masses( x i , y i , m i )from standard input and prints out their center of mass( x , y , m ). Hint : model your program after Average.java.
Write a program Checkerboard.javathat takes a command-line argument n and plots an n-by-n checkerboardwith red and black squares. Color the lower-left square red.
Write a program Rose.javathat takes a command-line argument nand plots a rose with n petals (if n is odd) or 2n petals(if n is even) by plotting the polar coordinates (r, ) of thefunction r = sin(n ) for ranging from 0 to 2 radians.Below is the desired output for n = 4, 7, and 8.
Write a program Banner.javathat takes a string s from the command line and display itin banner style on the screen, moving from left to right andwrapping back to the beginning of the string as the end is reached.Add a second command-line argument to control the speed.
Write a program Circles.java that draws filled circles of random size at random positions in the unitsquare, producing images like those below. Your program should take four command-line arguments: the number of circles, the probability that each circle is black, the minimum radius, and the maximum radius. Creative Exercises
Spirographs. Write a program Spirograph.javathat takes three command-line argumentsR, r, and a and draws the resulting spirograph.A spirograph(technically, an epicycloid) is a curve formed by rolling a circle of radius raround a larger fixed circle or radius R. If the pen offset from the center ofthe rolling circle is (r+a), then the equation ofthe resulting curve at time t is given by
Such curves were popularized by a best-selling toy that contains discs withgear teeth on the edges and small holes that you could put a pen into trace spirographs.
For a dramatic 3d effect, draw a circular image, e.g., earth.gif instead of a dot,and show it rotating over time. Here's a picture of the resulting spirograph when R = 180, r = 40, and a = 15.
Clock. Write a program Clock.javathat displaysan animation of the second, minute, and hour hands of an analog clock.Use the method StdDraw.show(1000) to update the display roughly once per second.
Hint : this may be one of the rare times when you want to usethe operator with a double - it works the way youwould expect.
Oscilloscope. Write a program Oscilloscope.javato simulate the output of an oscilloscope and produce Lissajous patterns.These patterns are named after the French physicist, Jules A. Lissajous, whostudied the patterns that arise when two mutually perpendicular periodicdisturbances occur simultaneously.Assume that the inputs are sinusoidal, so tha the following parametricequations describe the curve:
Take the six parameters A x , w x , x , y , w y , and y from the command line.
For example, the first image below hasAx = Ay = 1, w x = 2, w y = 3, x = 20 degrees, y = 45 degrees.The other has parameters (1, 1, 5, 3, 30, 45) Web Exercises
Word and line count. Modify WordCount.java so that reads in textfrom standard input and prints out the number of characters, words, and linesin the text.
Rainfall problem. Write a program Rainfall.java that reads in nonnegativeintegers (representing rainfall) one at a time until 999999 is entered,and then prints out the average of value (not including 999999).
Remove duplicates. Write a program Duplicates.java that reads in a sequenceof integers and prints back out the integers, except that it removesrepeated values if they appear consecutively.For example, if the input is 1 2 2 1 5 1 1 7 7 7 7 1 1, yourprogram should print out 1 2 1 5 1 7 1.
Run length encoding. Write a program RunLengthEncoder.java that encodes a binary input using run length encoding.Write a program RunLengthDecoder.java that decodes a run length encoded message.
Head and tail. Write programs Head.java and Tail.java thattake an integer command line input N and print out the first or lastN lines of the given file. (Print the whole file if it consists of= N lines of text.)
Print a random word. Read a list of N words from standard input, where N is unknown aheadof time, and print out one of the N words uniformly at random.Do not store the word list. Instead, use Knuth's method: whenreading in the ith word, select it with probability 1/i to bethe selected word, replacing the previous champion. Print outthe word that survives after reading in all of the data.
Caesar cipher. Julius Caesar sent secret messages to Cicero using a scheme thatis now known as a Caesar cipher . Each letter is replacedby the letter k positions ahead of it in the alphabet (and youwrap around if needed). The table below gives the Caesar cipherwhen k = 3.
For example the message 'VENI, VIDI, VICI' is converted to'YHQL, YLGL, YLFL'.Write a program Caesar.java that takes a command-line argumentk and applies a Caesar cipher with shift = k to a sequence ofletters read from standard input. If a letter is not an uppercase letter,simply print it back out.
Caesar cipher decoding. How would you decode a message encrypted using a Caesar cipher? Hint : you should not need to write any more code.
Parity check. A Boolean matrix has the parity property when each row and each column has an even sum. This is a simple type of error-correcting code because if one bit is corrupted in transmission(bit is flipped from 0 to 1 or from 1 to 0) it can be detected andrepaired. Here's a 4 x 4 input file which has the parity property:
Write a program ParityCheck.java that takes an integer N as a commandline input and reads in an N-by-N Boolean matrixfrom standard input, and outputs if(i) the matrix has the parity property, or (ii) indicates which singlecorrupted bit (i, j) can be flipped to restore the parity property,or (iii) indicates that the matrix was corrupted (more than two bitswould need to be changed to restore the parity property).Use as little internal storage as possible. Hint: you do not evenhave to store the matrix!
Takagi's function. Plot Takagi's function: everywhere continuous, nowhere differentiable.
Hitchhiker problem. You are interviewing N candidates for the sole positionof American Idol.Every minute you get to see a new candidate, and you haveone minute to decide whether or not to declare that personthe American Idol. You may not change your mind once youfinish interviewing the candidate.Suppose that you can immediately rate each candidate with a single realnumber between 0 and 1,but of course, you don't know the rating of the candidates not yet seen.Devise a strategy and write a program AmericanIdol that hasat least a 25 chance of picking the best candidate(assuming the candidates arrive in random order),reading the 500 data values from standard input.
Solution: interview for N/2 minutes and record the rating of the best candidate seen so far. In the next N/2 minutes, pickthe first candidate that has a higher rating than the recorded one.This yields at least a 25 chance since you will get the best candidateif the second best candidate arrives in the first N/2 minutes, andthe best candidate arrives in the final N/2 minutes.This can be improved slightly to 1/e = 0.36788 by using essentiallythe same strategy, but switching over at time N/e.
Nested diamonds. Write a program Diamonds.java that takes a command line input N and plots N nested squaresand diamonds.Below is the desired output for N = 3, 4, and 5.
Regular polygons. Create a function to plot an N-gon, centered on (x, y) of sizelength s.Use the function to draws nested polygons like the picture below.
Bulging squares. Write a program BulgingSquares.java that draws thefollowing optical illusion fromAkiyoshi KitaokaThe center appears to bulge outwards even though all squaresare the same size.
Spiraling mice. Suppose that N mice that start on the vertices of a regular polygon with N sides,and they each head toward the nearest other mouse (in counterclockwise direction)until they all meet.Write a program to draw the logarithmic spiral paths that they traceout by drawing nested N-gons, rotated and shrunk asin this animation.
Spiral. Write a program to draw a spiral like the one below.
Globe. Write a program Globe.javathat takes a real command-line argument and plots a globe-like pattern with parameter . Plot the polar coordinates (r, ) of the function f() = cos( ) for ranging from 0 to 7200 degrees. Below is the desired outputfor = 0.8, 0.9, and 0.95.
Drawing strings. Write a program RandomText.javathat takes a string s and an integer N as command lineinputs, and writes the string N times at a random location,and in a random color.
Blueharvest 7 0 2 download free .
2D random walk. Write a program RandomWalk.javato simulate a 2D random walk and animate the results.Start at the center of a 2N-by-2N grid. The current locationis displayed in blue; the trail in white.
Rotating table. You are seated at a rotating square table (like a lazy Susan), andthere are four coins placed in the four corners of the table.Your goal is to flip the coins so that they are either all heads orall tails, at which point a bell rings to notify you that you are done.You may select any two of them, determine their orientation,and (optionally) flip either or both of them over.To make things challenging, you are blindfolded, and the table isspun after each time you select two coins.Write a program RotatingTable.java that initializes thecoins to random orientations. Then, it prompts the user toselect two positions (1-4), and identifies the orientation of eachcoin. Next, the user can specify which, if any of the twocoins to flip. The process repeats until the user solves the puzzle.
Rotating table solver. Write another program RotatingTableSolver.java to solve the rotating table puzzle.One effective strategy is to choose two coins at random and flip them toheads. However, if you get really unlucky, this could take an arbitrarynumber of steps. Goal: devise a strategy that always solves the puzzlein at most 5 steps.
Hex. Hexis a two-player board game popularized by John Nash while agraduate student at Princeton University, and later commercializedby Parker Brothers.It is played on a hexagonal grid in the shape of an 11-by-11 diamond.Write a program Hex.java that draws the board.
Projectile motion with drag. Write a program BallisticMotion.javathat plots the trajectory of a ball that is shot with velocity vat an angle theta. Account for gravitational and drag forces.Assume that the drag force is proportional to the square of the velocity.Using Newton's equations of motions and the Euler-Cromer method,update the position, velocity, and acceleration according to thefollowing equations:
Use G = 9.8, C = 0.002, and set the initial velocity to 180 and the angleto 60 degrees.
Heart. Write a program Heart.java to drawa pink heart: Draw a diamond, then draw two circles to the upper leftand upper right sides.
Changing square. Write a program that draws a square and changes its color each second.
Simple harmonic motion. Repeat the previous exercise, but animate the Lissajous patternsas in this applet.Ex: A = B = w x = w y = 1, but at each time t draw 100 (or so)points with x ranging from 0 to 720 degrees, and x ranging from 0 to 1080 degrees.
Bresenham's line drawing algorithm. To plot a line segment from (x1, y1) to (x2, y2) on a monitor, say 1024-by-1024,you need to make a discrete approximation to the continuous line and determineexactly which pixels to turn on.Bresenham's line drawing algorithm is aclever solution that works when the slope is between 0 and 1 and x1 x2.
Modify Bresenham's algorithm to handle arbitrary line segments.
Miller's madness. Write a program Madness.javato plot the parametric equation:where the parameter t is in radians.You should get the followingcomplex picture.Experiment by changing the parameters and produceoriginal pictures.
Fay's butterfly. Write a program Butterfly.javato plot the polar equation:where the parameter t is in radians.You should get an image like the followingbutterfly-like figure.Experiment by changing the parameters and produceoriginal pictures.
Student database. The file students.txt contains a list of students enrolled in an introductory computer science class at Princeton.The first line contains an integer N that specifies the number of studentsin the database.Each of the next N lines consists of four pieces of information,separated by whitespace: first name, last name, email address, and section number.The program Students.javareads in the integer N and then N lines of data of standard input,stores the data in four parallel arrays (an integer arrayfor the section number and string arrays for the other fields).Then, the program prints out a list of students in section 4 and 5.
Shuffling. In the October 7, 2003 California state runoff election for governor, therewere 135 official candidates.To avoid the natural prejudice againstcandidates whose names appear at the end of the alphabet (Jon W. Zellhoefer),California election officials sought to order the candidates inrandom order. Write a program programShuffle.java that takes a command-lineargument N, reads in N strings from standard input, and prints them back out in shuffled order.(California decided to randomize the alphabet instead of shuffling the candidates.Using this strategy, not all N! possible outcomes are equally likelyor even possible! For example, two candidates with very similar last names willalways end up next to each other.)
Reverse. Write a program Reverse.java thatreads in an arbitrary number of real values from standard inputand prints them in reverse order.
Time series analysis. This problem investigates two methods for forecasting in time seriesanalysis. Moving average or exponential smoothing.
Polar plots. Create any of thesepolar plots.
Java games. Use StdDraw.java to implement one of thegames atjavaunlimited.net.
Consider the following program.
Suppose the file input.txt contains the following integers:
What is the contents of the array a after runningthe following command
High-low. Shuffle a deck of cards, and deal one to the player.Prompt the player to guess whether the next card is higher or lower than the current card. Repeat until player guesses it wrong.Game show: ???? used this.
Elastic collisions. Write a program CollidingBalls.java that takes a command-line argument n and plots the trajectories of n bouncingballs that bounce of the walls and each other according to the laws ofelastic collisions. Assume all the balls have the same mass.
Elastic collisions with obstacles. Each ball should have its own mass. Put a large ball in thecenter with zero initial velocity. Brownian motion.
Statistical outliers. Modify Average.java to print out all thevalues that are larger than 1.5 standard deviations from the mean.You will need an array to store the values.
Optical illusions. Create a Kofka ring or one of the other opticalillusions collected by Edward Adelson.
Computer animation. In 1995 James Gosling presented a demonstration of Javato Sun executives, illustratingits potential to deliver dynamic and interactiveWeb content. At the time, web pages were fixed and non-interactive.To demonstrate what the Web could be, Gosling presented appletsto rotate 3D molecules, visualize sorting routines, and Duke cart-wheeling across the screen.Java was officially introduced in May 1995 and widelyadopted in the technology sector.The Internet would never be the same.Program Duke.java reads in the 17 imagesT1.gif throughT17.gif and produces the animation.To execute on your computer, download the 17 GIF files andput in the same directory as Duke.java .(Alternatively, download and unzip the fileduke.zip orduke.jar to extract all 17 GIFs.)
Cart-wheeling Duke. Modify Duke.java so that it cartwheels 5 times across the screen, from right to left, wrapping around when it hits the window boundary.Repeat this cart-wheeling cycle 100 times. Hint : after displaying a sequence of 17 frames,move 57 pixels to the left and repeat.Name your program MoreDuke.java.
Tac (cat backwards). Write a program Tac.java that reads lines oftext from standard input and prints the lines out in reverseorder.
Game. Implement the game dodgeusing StdDraw : move a blue disc within the unit squareto touch a randomly placed green disc, while avoiding the movingred discs. After each touch, add a new moving red disc.
Simple harmonic motion. Create an animation like the one below from Wikipedia of simple harmonic motion.
Yin yang. Draw a yin yangusing StdDraw.arc() .
Twenty questions. Write a program QuestionsTwenty.javathat plays 20 questions from the opposite point of view: the user thinks ofa number between 1 and a million and the computer makes the guesses.Use binary search to ensure that the computer needs at most 20 guesses.
Write a program DeleteX.java that reads in text fromstandard input and deletes all occurrences of the letter X.To filter a file and remove all X's, run your program with thefollowing command:
Write a program ThreeLargest.java that reads integers from standard input and prints out the three largestinputs.
Write a program Pnorm.java that takes a command-line argument p,reads in real numbers from standard input,and prints out their p-norm .The p-norm norm of a vector (x 1 , ., x N )is defined to be the pth rootof (x 1 p + x 2 p + . + x N p ).
Consider the following Java program.
Suppose that the file input.txt contains What does the following command do?
Repeat the previous exercise but use the following command instead
Consider the following Java program.
Suppose that the file input.txt contains theintegers 1 and 1. What does the following command do?
Consider the Java program Ruler.java.
Suppose that the file input.txt contains theintegers 1 and 1. What does the following command do? Affinity designer 1 7 1 1 cr2 download free .
Modify Add.javaso that it re-asks the user to enter two positive integers if theuser types in a non-positive integer.
Modify TwentyQuestions.javaso that it re-asks the user to enter a response if the user types in somethingother than true or false . Hint: add a do-while loop within the main loop.
Nonagram. Write a program to plota nonagram.
Star polygons. Write a program StarPolygon.java that takes two commandline inputs p and q, and plots the p/q-star polygon.
Complete graph. Write a program to plot that takes an integer N, plots an N-gon,where each vertex lies on a circle of radius 256. Then draw a grayline connecting each pair of vertices.
Necker cube. Write a program NeckerCube.java to plot aNecker cube.
What happens if you move the StdDraw.clear(Color.BLACK) commandto before the beginning of the while loop inBouncingBall.java? Answer : try it and observe a nice woven 3d patternwith the given starting velocity and position.
What happens if you change the parameter of StdDraw.show() to 0 or 1000 inBouncingBall.java?
Write a program to plot a circular ring of width 10 likethe one below using two calls to StdDraw.filledCircle() .
Write a program to plot a circular ring of width 10 likethe one below using a nested for loop andmany calls to StdDraw.point() .
Write a program to plot the Olympic rings.
Write a programBouncingBallDeluxe.javathat embellishes BouncingBall.javaby playing a sound effectupon collision with the wall using StdAudio and the sound file pipebang.wav.
Last modified on April 10, 2020.
Copyright 20002019Robert SedgewickandKevin Wayne.All rights reserved.
broken image